
Ryno Caval
House of Praetor Fidelas Constans
22
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Posted - 2014.08.26 21:52:00 -
[1] - Quote
I think that PI has been neglected quite a bit since it has been introduced. First off, generally speaking when building a PI colony if you are building the colony with a specific goal in mind as a singular capsuleer or with a broader goal as a corporation in mind there is no real way to make it as streamlined as the industry and research system has now become. If you are going to streamline one facet of industry I think it is only reasonable to look into updating and upgrading the others to make them much more user friendly as well as adding a layer of immersion and mutual goal achievement, which this game has been based around as far as I've known it. I have a few ideas I would like to share and get feedback on positive, negative, and otherwise. I feel as if they are good ideas and have discussed them with many other players who have agreed but would like to open it to a larger forum (pardon the pun) and get a greater spectrum of input
- The ability to link colonies amongst corpmates and with this an added role of Colony Manager, incorporated into this would be new structures such as The Corporation Command Center, which would open up the ability to link planetary colonies amongst corp members, the Corporation Storage Facility, where the Colony Manager has the ability to route materials to specific corp member's colony. This leads to another new structure available to the corp member themselves, the Colony Export Center where materials are routed to and stored and must be moved by expedited transfer by the Colony Manager(s). Along with this the Colony Manager has full visibility of all colonies being ran by the corporation on said planet when the Corporation Command Center is on the planet and can see what the processing units are crafting.
-A colony placement memory feature. When setting up a PI colony capsuleers know what they have in mind as far as end result. Once they become proficient the only thing that is not static in form is the placement of the extraction units and the heads of said units are within the colony. Typically speaking if your goal product is something you already know prior to building your colony, you tend to set you colony up the same depending on the P level of planetary commodity that is desired and the level of command center upgrade skill that player has.
-The ability to hold down shift ,control, or alt as modifier keys during colony creation to create multiples of the same structure as well as to be able to multiple select structures of the same type and run the same program on each processing unit as well as routing the same location, rather than having to select one at a time
-The ability to hold down shift ,control, or alt as modifier keys during colony creation to create multiples of the same structure as well as to be able to multiple select structures of the same type and run the same program on each processing unit as well as routing the same location, rather than having to select one at a time
I greatly look forward to what kind of feedback everyone has for me and to see if anyone can improve on these ideas or even if they do get incorporated into the game somehow
Ryno Caval House Of Praetor Fidelas Constans |